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Cybercore Publishing - Ultimate Add-on's Tournament Edition.iso
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tree3.txt
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1994-06-13
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================================================================
Title : Tree3.WAD
Author : Greg Lewis
Email Address : gregory.lewis@umich.edu
Misc. Author Info : An avid Doomer since 12/10/93 (The Day),
now working with a 386/40, unfortunately.
Likely my last WAD, at least for the time
being. Nothing like going out with a
bang!
Description : Night falls as you prepare to enter another
base on Phobos. This base was built right
into the hills, and uses a lot of natural
caverns in it's design. Three levels of
great fun and interesting designs. These
levels are best for non-deathmatch play,
although deathmatch starts are there. They
should also have very little slowdown,
since I designed them with a 386/40.
Level 1: This level is pretty difficult, with little
ammo or health, and monsters from all sorts
of triggered doors. Also, heavy on the
triggers and switches. (My specialty! :')
Cool places include an expansive cavern and
a couple "pseudo-mazes".
Level 2: This level is an exhibition of really cool
designs, including a number of places with
manual light-sourcing, and every other
neat thing I could think of. Visually
entertaining, fun to play.
Level 3: Well, this one is just cool. Hard, fun,
some caverns, a bunch outdoors. If you
can't find all the secrets... have you
gone through every teleporter? A nice
stressful conclusion to the trilogy.
If you get stuck on a level, or are trying
to find some of the secrets, watch the
demos. They cover most of the good stuff,
and show the way through the level.
Additional Credits to : The developers of Doom, DEU, and BSP.
Lithium (Chris Hopkins) for the sounds.
Andy Chen and Claude Martins, authors
of INVADE1.WAD, for permission to use
their cool status bar.
================================================================
* Play Information *
Episode and Level # : E1M1, E1M2, E1M3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New demos : Yes
New Sounds : Yes (thanks Chris!)
New Graphics : Yes
* Construction *
Base : New levels from scratch
Build Time : Probably over 250 hours!!
Editor(s) used : DEU 5.1, DEU 5.21, BSP 1.1x, BSP1.1w
Known Bugs : A problem with an ornery door in level
1 (won't close right). That icky stand-
ing-on-a-linedef effect, seen in level 1
(wait for Doom 1.4!). A place with a
teeny bit of HOM, due to 128+ linedefs,
in level 3 (I even took some good stuff
out, but it's still there!). And things
would've been a little bigger, except BSP
kept crashing...
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge. Contact the author
for more distribution information.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu, in
/pub/doom/incoming
or wherever it's moved to.
BBS numbers: Wolverine BBS, in Freeland, MI
(517) 695-9952